Welcome!
Welcome to MapleMe.net, home of the maplestory character simulator MapleMe.MapleMe is a character creator for MapleStory with many features. As well as the standard dressing up, there are filters and an advanced layering system aimed at animators.
Easy to Use
MapleMe is designed with users in mind. It is easy to get to the items and features you want!Features are grouped together where appropriate, and everything is visual.
Advanced Layering
MapleMe has an advanced layering system that is rich in features and also easy to use.Some examples include modifying individual parts of characters and exporting sprite sheets.
Filters and Blending
MapleMe has filters which apply effects to characters, such as dropping a shadow.Also many common blending options found in image software is available!
Animating
MapleMe has a wide range of features to help animators.It is possible to export the exact parts of the character needed, look at every pose and even create custom items.
Accuracy
MapleMe strives for accuracy and every item that is added is checked, even things not available in the data such as hair flattening from helmets.Even complex items with effects will show in MapleMe!
Items are always being checked, but if any are wrong feel free to report it.
MapleMe is currently using data from GMS v134.
Get StartedData last updated on 13th May 2013
Changelog: 16th November
- Added hair flattening rules to smooth out incorrect hats.
- Added the ability to export MapleMe code from a layer.
- Added the ability to import MapleMe code to a layer.
- Added new tooltip for hovering over items.
- Automatically filtered weapon categories by what is available in each job tab.
- Filtered out a few duplicates
- Fixed an error with the data.
- Fixed positioning for some windows in the UI.
- Fixed several broken hats.
- Made gender tab hide/show if not needed.
- Removed a few transparent items.
- Added hair flattening rules to smooth out incorrect hats.
- Added the ability to export MapleMe code from a layer.
- Added the ability to import MapleMe code to a layer.
- Added new tooltip for hovering over items.
- Automatically filtered weapon categories by what is available in each job tab.
- Filtered out a few duplicates
- Fixed an error with the data.
- Fixed positioning for some windows in the UI.
- Fixed several broken hats.
- Made gender tab hide/show if not needed.
- Removed a few transparent items.
Changelog: 15th November
- Added drop down options for layers. Soon to implement all of the options.
- Added the ability to hide and show layers, and sub layers.
- Added 'Save as Image' option.
- Added 'Save as Layers' option. Saves the layer into parts as a ZIP.
- Added 'Save Current Pose' option. Saves all of the frames of the current pose as a ZIP.
- Added 'Save all Poses' option. Saves all of the frames of the all poses as a ZIP.
- Added Shining Rod weapon category.
- Filtered out duplicate shining rods.
- Filtered out new items that have no animations.
- Fixed a bug in FireFox and the job tabs disappearing.
- Fixed a few items that had bad JSON.
- Fixed item effects not showing on layer previews.
- Fixed more layering bugs when selecting items.
- Fixed the bounding box for all forms of saving images when rotated or scaled.
- Fixed the bounding box over layers to correctly update when rotated or scaled.
- Further redesign to the layer window:
- Speed optimisations.
- Updated the gender for the new hairs in the data.
- Added drop down options for layers. Soon to implement all of the options.
- Added the ability to hide and show layers, and sub layers.
- Added 'Save as Image' option.
- Added 'Save as Layers' option. Saves the layer into parts as a ZIP.
- Added 'Save Current Pose' option. Saves all of the frames of the current pose as a ZIP.
- Added 'Save all Poses' option. Saves all of the frames of the all poses as a ZIP.
- Added Shining Rod weapon category.
- Filtered out duplicate shining rods.
- Filtered out new items that have no animations.
- Fixed a bug in FireFox and the job tabs disappearing.
- Fixed a few items that had bad JSON.
- Fixed item effects not showing on layer previews.
- Fixed more layering bugs when selecting items.
- Fixed the bounding box for all forms of saving images when rotated or scaled.
- Fixed the bounding box over layers to correctly update when rotated or scaled.
- Further redesign to the layer window:
- Speed optimisations.
- Updated the gender for the new hairs in the data.
Changelog: 14th November
- Added ability to play, pause and stop animations.
- Added Item Effects. Some items that did not show before now show:
Warning: Still in development, so frames will be off.
- Added friendly animation names.
- Added missing animations: Stabbing and Polearm swings.
- Added better layer window:
- Added layer collapsing and expanding.
- Changed the frame box to a spinner.
- Fixed a bug with deleting/making new layers and trying to add objects to them.
- Fixed a small bug with the site layout.
- Fixed layering order for item effects.
- Fixed mobile version failing to start.
- Fixed prone / proneStab with item effects.
- Fixed the animation drop down emptying when weapon layer is removed.
- Added ability to play, pause and stop animations.
- Added Item Effects. Some items that did not show before now show:
Warning: Still in development, so frames will be off.
- Added friendly animation names.
- Added missing animations: Stabbing and Polearm swings.
- Added better layer window:
- Added layer collapsing and expanding.
- Changed the frame box to a spinner.
- Fixed a bug with deleting/making new layers and trying to add objects to them.
- Fixed a small bug with the site layout.
- Fixed layering order for item effects.
- Fixed mobile version failing to start.
- Fixed prone / proneStab with item effects.
- Fixed the animation drop down emptying when weapon layer is removed.
Changelog: 11th November 2012:
- Added a mobile version. The simulator will auto convert into a mobile mode if it detects a mobile device. (This is a basic version which lets you dressup and pose, save etc but no advance layering stuff yet)
- Added basic blending. This currently uses HTML5 canvas blending functions but later on I will manually implement common blending techniques. Located under the blending tab.
- Added rotation slider. Located under the transform tab.
- Added scaling options for X/Y in percent. Located under the transform tab.
- Added the ability to delete layers and parts of layers.
- Added transparency slider. Located under the blending tab.
- Fixed a bug with hairs not fully displaying.
- Fixed scaling and rotating blurring the sprites. (Will add a checkbox for this later)
- Fixed some minor bugs.
- Rearranged the animation properties into a tab called 'Pose'.
- Added a mobile version. The simulator will auto convert into a mobile mode if it detects a mobile device. (This is a basic version which lets you dressup and pose, save etc but no advance layering stuff yet)
- Added basic blending. This currently uses HTML5 canvas blending functions but later on I will manually implement common blending techniques. Located under the blending tab.
- Added rotation slider. Located under the transform tab.
- Added scaling options for X/Y in percent. Located under the transform tab.
- Added the ability to delete layers and parts of layers.
- Added transparency slider. Located under the blending tab.
- Fixed a bug with hairs not fully displaying.
- Fixed scaling and rotating blurring the sprites. (Will add a checkbox for this later)
- Fixed some minor bugs.
- Rearranged the animation properties into a tab called 'Pose'.
Changelog: 08th November 2012:
- Added better properties pane.
- Added layer dragging.
- Added layer saving.
- Added multiple layers.
- Added subcategories to accessories and weapon.
- Changed pants category to Bottom.
- Changed starting gender to 'All'
- Filtered items by gender.
- Fixed accessories not drawing without a head.
- Fixed accessories not showing.
- Fixed a lot of weapons and other items that were failing due to strange source data.
- Removed magic arrows and cards as they do nothing.
- Removed pickaxes as they do nothing.
- Added better properties pane.
- Added layer dragging.
- Added layer saving.
- Added multiple layers.
- Added subcategories to accessories and weapon.
- Changed pants category to Bottom.
- Changed starting gender to 'All'
- Filtered items by gender.
- Fixed accessories not drawing without a head.
- Fixed accessories not showing.
- Fixed a lot of weapons and other items that were failing due to strange source data.
- Removed magic arrows and cards as they do nothing.
- Removed pickaxes as they do nothing.
Changelog: 05th November 2012:
- Updated tool to pull the Z ordering from the data, rather than hard coded values.
- Layer interface is there, but basic. You can now remove parts of the character by clicking the X.
- Most items are working, but a few are bugged still. A few items are using special cases that I have to resolve.
- Fixed a huge bug with data generation that was making files 20x their size.
- Fixed the spritesheet generation so more browsers work with it.
- Updated tool to pull the Z ordering from the data, rather than hard coded values.
- Layer interface is there, but basic. You can now remove parts of the character by clicking the X.
- Most items are working, but a few are bugged still. A few items are using special cases that I have to resolve.
- Fixed a huge bug with data generation that was making files 20x their size.
- Fixed the spritesheet generation so more browsers work with it.
Changelog: 04th November 2012 (GMT):
- Layer system is now in place (only in code so far though)
- All item categories are finished and browsable.
- Added some error detection for failed loads and canvas support missing.
- Finished the tool which sorts data. All items are correctly indexed and described in JSON.
- A very small amount of image rendering has been tested.
- Layer system is now in place (only in code so far though)
- All item categories are finished and browsable.
- Added some error detection for failed loads and canvas support missing.
- Finished the tool which sorts data. All items are correctly indexed and described in JSON.
- A very small amount of image rendering has been tested.